![]() ![]() If this were all there was to the game, it would feel constraining and limited, but you also get a special "commander" unit who can roam the map freely, if not safely. You can only make them turn at an intersection. You can't slow them down, stop them, or reverse their course. However your units are always heading forward at a fixed pace. If conditions change or you find that your plan leads to ruin, you can alter the plan. You plan a course from your starting point to the target and the units follow this predetermined path to the letter and attack any enemy in range. It is like being on the other end of Defense Grid, but you don't get a swarm at your command, just a few units. It is like being on the other end of Defense This game is sold as "inverse tower defense" or "tower offense" and it's exactly what it is. This game is sold as "inverse tower defense" or "tower offense" and it's exactly what it is.
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